It’s a beautiful place, made up of islands home to people with different traditions, and I became immersed in every facet of it. Inspired by New Caledonia, a small island in the Pacific Ocean, I was fascinated by the culture and lives of those living there, just as much as I was by the wildlife and scenery. Story-wise, it’s your goal to stop an evil despot named Meavora and rescue your father, but I was dropped in at a point where the story took a backseat and its focus was on exploring the archipelago. It’s still unfinished, and I did have some concerns about its direction, but there were plenty of times while playing that I got a sense of just how smart and freeing this soul-searching adventure was. Up until that point, I’d heard nothing about it, but you know when a game comes along and you just know there’s something special about it? Well, that’s what I thought about this. In August last year, I was introduced to Tchia, courtesy of a hands-off preview led by the game’s director, Phil Crifo.
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